Great programming reference books that might help you in your project development and get additional knowledge from the author. Support author by buying hard copy to the nearest book store in your place or order books in their respective publisher websites.
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Author: Judd Ruggill; Ken McAllister; Randy Nichols
Publisher: Routledge Pages: 392
Accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path.
Author: Fletcher Dunn; Ian Parberry
Publisher: A K Peters/CRC Press Pages: 846
Provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices.
Author: Timothy M. Wright
Publisher: Cengage Learning PTR Pages: 656
Application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more.
Author: Jason Gregory
Publisher: A K Peters/CRC Press Pages: 1240
Offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience.
Author: Sanjay Madhav
Publisher: Addison-Wesley Professional Pages: 528
Learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more.
Author: Robert Nystrom
Publisher: Genever Benning Pages: 354
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance.
Author: Harrison Ferrone
Publisher: Packt Pages: 428
You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions.
Author: K. Aava Rani
Publisher: Packt Pages: 140
Unity is a powerful game development engine that provides rich functionalities to create 2D and 3D games, build cross-platform mobile and desktop games.
Author: Ashley Godbold; Simon Jackson
Publisher: Packt Pages: 506
This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework.
Author: Alan Thorn
Publisher: Packt Pages: 380
You will be able to create impressive Artificial Intelligence for enemy characters, customize camera rendering for postprocess effects, and improve scene management.
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